You can't add bonuses of the same type to an attack or value. For example, you can't use both Bastion of Defense and Shield of Faith to get +3 to AC as they both grant a power bonus (+1 and +2 respectively). You can stack untyped bonuses.
Invisible creatures have combat advantage unless you can see them. They don't need cover to stay invisible or gain this advantage.
That's all I can think of for now.
6/23/09
6/14/09
So-and-So can play my character!
I'm sick and tired of it. We don't know how to play your character and trying to do so crushes what little immersion we have left and slows us down even more in fights.
If you cannot attend the game session your character isn't going to be played. If you have to leave early, that's ok, you'll get the XP.
Scheduling changes are forthcoming for those with those issues.
Additionally, those of you who are treating your character like a pile of numbers and gold should really get with the program. Characters are people with likes, dislikes, interests, hobbies, goals, family, desires, foibles, history, homelands, etc. There's a bunch of stuff in PHB and PHB2 that can help make your character feel more alive. Read it. Make some notes. Do something to make you interested in the persona you are supposed to be playing. There is so much more to an RPG than combat. Let's start working towards that goal.
If you cannot attend the game session your character isn't going to be played. If you have to leave early, that's ok, you'll get the XP.
Scheduling changes are forthcoming for those with those issues.
Additionally, those of you who are treating your character like a pile of numbers and gold should really get with the program. Characters are people with likes, dislikes, interests, hobbies, goals, family, desires, foibles, history, homelands, etc. There's a bunch of stuff in PHB and PHB2 that can help make your character feel more alive. Read it. Make some notes. Do something to make you interested in the persona you are supposed to be playing. There is so much more to an RPG than combat. Let's start working towards that goal.
6/13/09
Holy Symbols
It's come to my attention that you can't actually gain an implement bonus from a magic holy symbol unless it's of your patron. So if you happen to have a non-aligned holy symbol we'll just say that it's of the appropriate God and follow the rule properly from now on.
6/10/09
6/8/09
Note on Magic Items
From PHB 226: You can only use one Magic Item daily power per day at level 1-10. That means if you have two items with a daily power, you can only use one of those items' powers per day.
6/6/09
D&D Rules Clarifications #1
1) Readying an action for after an effect ends: You can't do this. You can only ready an action that is triggered by the action of an enemy. Additionally, you can't ready an action to attack with a trigger of "when I see an enemy". You must be more specific. This is a RAW scenario.
2) Using encounter powers such as heals outside of combat. This is allowed. (See PHB2 feat "Restful Healing")
3) Blindness/Invisibility: A blind character treats other creatures as invisible. Invisible creatures are not hidden unless they have made a stealth check which exceeds the passive perception of their opponents. If a creature is not hidden you know what square it is in. It retains total concealment, has combat advantage against you and you cannot take OAs against it. (PHB 281, PHB2 222)
4) Prone: If you are prone and granted the ability to shift, you can't. You can only be forced to move (by slides etc.), crawl or teleport. You can't use this shift to stand up.
5) Heal Checks: Three options in a heal check: grant second wind (DC 10), stabilize (DC 15), grant saving throw (DC 15). You can't heal yourself. You must choose which action you are taking before you roll.
6) Stealth: You must have superior cover/concealment or be out of LOS to hide. You must retain at least cover or concealment to stay hidden. You must have cover from ranged and melee attacks to stay hidden.
Please ask additional questions in the comments and I will try and look them up.
2) Using encounter powers such as heals outside of combat. This is allowed. (See PHB2 feat "Restful Healing")
3) Blindness/Invisibility: A blind character treats other creatures as invisible. Invisible creatures are not hidden unless they have made a stealth check which exceeds the passive perception of their opponents. If a creature is not hidden you know what square it is in. It retains total concealment, has combat advantage against you and you cannot take OAs against it. (PHB 281, PHB2 222)
4) Prone: If you are prone and granted the ability to shift, you can't. You can only be forced to move (by slides etc.), crawl or teleport. You can't use this shift to stand up.
5) Heal Checks: Three options in a heal check: grant second wind (DC 10), stabilize (DC 15), grant saving throw (DC 15). You can't heal yourself. You must choose which action you are taking before you roll.
6) Stealth: You must have superior cover/concealment or be out of LOS to hide. You must retain at least cover or concealment to stay hidden. You must have cover from ranged and melee attacks to stay hidden.
Please ask additional questions in the comments and I will try and look them up.
6/5/09
Meta Gaming
There has been a lot of what gamers call meta gaming occurring recently. I think it's disruptive and not conducive to an appropriate immersion in the game. I would like those who don't understand what I'm talking about to read some of this article to get a better understand of what it is and how to avoid it in the future:
http://dndnerd.com/dd-for-beginners-player-vs-character-knowledge
http://dndnerd.com/dd-for-beginners-player-vs-character-knowledge
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